TRADE

CURRENCIES • AND • EQUIPMENT

Currencies of Erinnal

Currencies vary widely across regions, each reflecting the unique cultures, economies, and histories of their respective peoples. While many realms maintain their own systems of trade and barter, three primary currencies dominate the continent of Erinnal due to their widespread influence: the Eira Standard of the Kingdom of Mala, the Imperial Standard of the Ivirial Empire, and the crystalline Spellglass, favored by adventurers and mages.

Mala: Eira Standard

The Eira Standard is the currency of the Kingdom of Mala and is known for its base-12 system. Coins are minted in copper, silver, gold, and rarer metals, each carefully engraved with Malan cultural motifs. The Eira Standard is widely accepted in the eastern regions of Erinnal and serves as a common medium of trade.

  • Common Coins:
    • Sarj (Copper Coin): Used for everyday transactions such as food and basic goods.
    • Riyal (Silver Coin): Standard for trade and labor payments, representing moderate value.
    • Zarjin (Gold Coin): The benchmark for wealth, used for high-value purchases or symbolic offerings.
  • Rarer Coins:
    • Nisra (Electrum Coin): Intermediate in value, popular among merchants for efficiency.
    • Shafir (Platinum Coin): Used for significant transactions, noble gifts, or contracts.
    • Karyan (Adamantium Coin): The rarest coin, often ceremonial or symbolic in exchanges.

Iviria: Imperial Standard

The Imperial Standard is the currency of the Ivirial Empire, designed around a base-10 system to ensure simplicity and efficiency in trade. Coins are minted with symbols of Ivirial power, such as the winged stag, and are widely used in the northwest of Erinnal.

  • Common Coins:
    • Braze (Copper Coin): Smallest unit, used for minor purchases such as street food or trinkets.
    • Crownet (Silver Coin): Standard for most daily transactions and trade.
    • Gilder (Mixed-Metal Coin): Represents intermediate value, often used by merchants.
    • Regal (Gold Coin): Used for high-value goods, luxury items, and noble contracts.
  • Rarest Coin:
    • Sovereign (Platinum Coin): Reserved for royal tributes, diplomatic exchanges, and monumental transactions.

Adventurers: Spellglass

Known as ithyr in Old Ivirial, Spellglass is a crystalline currency prized for its magical properties. It is used primarily by adventurers, mages, and merchants trading in magical items or services. Spellglass serves as both a medium of exchange and a resource for enchantments, making it invaluable in realms where magic is prevalent.

  • Common Denominations:
    • Bits: Smallest fragments, used for minor purchases or low-tier magical transactions.
    • Slivs: Intermediate denominations, suited for standard trade or moderate enchantments.
    • Shards: The most common unit, equivalent to a gold coin in other systems.
  • Higher Denominations:
    • Mark: Larger shards, often used for valuable trades or powerful enchantments.
    • Crystal: Represents significant value, used in crafting magical artifacts or buying rare items.
    • Core: The purest and rarest form of Spellglass, reserved for legendary items or world-altering magic.

Trade and Exchange

While these currencies are not always interchangeable, regions with strong trade connections often establish exchange rates to facilitate commerce. For example:

  • 1 Zarjin (Eira) = 1 Regal (Imperial) = 1 Shard (Spellglass)
  • 1 Riyal (Eira) ≈ 10 Crownets (Imperial) ≈ 10 Slivs (Spellglass)
  • 1 Sarj (Eira) ≈ 1 Braze (Imperial) ≈ 1 Bit (Spellglass)

Exchange rates may fluctuate based on local demand, availability of metals, and geopolitical factors. Travelers are encouraged to carry local currency or Spellglass for convenience when navigating the diverse economies of Evindale.

Currency Tables

Malech (Mala): Eira

CoinSarj (Copper)Riyal (Silver)Nisra (Electrum)Zarjin (Gold)Shafir (Platinum)Karyan (Adamantium)
Sarj11/121/721/1441/8641/3,456
Riyal1211/61/121/721/288
Nisra72611/61/361/144
Zarjin14412611/61/24
Shafir8647236611/4
Karyan3,4562881442441

Iviria: Imperial

CoinBraze (Copper)Crownet (Silver)Gilder (Electrum)Regal (Gold)Sovereign (Platinum)
Braze11/1001/1,0001/10,0001/100,000
Crownet10011/101/1001/1,000
Gilder1,0001011/101/100
Regal10,0001001011/10
Sovereign100,0001,000100101

Adventuring Guild: Spellglass

CoinBitSlivShard
(gold standard)
MarkCrystalCore
Bit11/101/1001/1,0001/10,0001/1,000,000
Sliv1011/101/1001/1,0001/100,000
Shard1001011/101/1001/10,000
Mark1,0001001011/101/1,000
Crystal10,0001,0001001011/100
Core1,000,000100,00010,0001,0001001

Equipment & Services

Adventuring Gear

ItemEiraImperialSpellglass
Backpack2 Riyal2 Crownets2 Slivs
Bedroll1 Riyal1 Crownet1 Sliv
Flask5 Sarj5 Braze5 Bits
Lantern5 Zarjin5 Regals5 Shards
Rations (1 day)3 Sarj3 Braze3 Bits
Rope (50 ft)1 Riyal1 Crownet1 Sliv
Torch5 Sarj5 Braze5 Bits

Animals and Transport

ItemEiraImperialSpellglass
Draft Horse50 Zarjin50 Regals50 Shards
Riding Horse75 Zarjin75 Regals75 Shards
Rowboat50 Zarjin50 Regals50 Shards
Wagon35 Zarjin35 Regals35 Shards

Armor

ItemEiraImperialSpellglass
Chainmail50 Zarjin50 Regals50 Shards
Leather Armor10 Zarjin10 Regals10 Shards
Plate Armor1 Karyan1 Sovereign1 Core

Services

ItemEiraImperialSpellglass
Hireling (skilled, per day)2 Zarjin2 Regals2 Shards
Messenger (per 10 miles)5 Riyal5 Crownets5 Slivs
Scribe’s Work (per page)1 Zarjin1 Regal1 Shard

Tools

ItemEiraImperialSpellglass
Alchemist’s Kit50 Zarjin50 Regals50 Shards
Healer’s Kit10 Zarjin10 Regals10 Shards
Thieves’ Tools25 Zarjin25 Regals25 Shards

Unusual Items

ItemEiraImperialSpellglass
Alchemy Jug500 Zarjin500 Regals500 Shards
Potion of Healing50 Zarjin50 Regals50 Shards
Spell Scroll (1st level)100 Zarjin100 Regals100 Shards

Weapons

ItemEiraImperialSpellglass
Battleaxe10 Zarjin10 Regals10 Shards
Dagger2 Riyal2 Crownets2 Slivs
Greatsword50 Zarjin50 Regals50 Shards
Longbow50 Zarjin50 Regals50 Shards
Shortsword10 Zarjin10 Regals10 Shards
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