Current, upcoming, and past campaigns & one-shots including non-Evindale games on Vox & Quill
Most people in Kilosyn City never look up. The dark streets, the glow of endless neon, the ceaseless bombardment of adverts. It all presses down, forcing heads to bow and eyes to stay low. The Syndicate wants it that way: Keep them fed just enough. Keep them scared just enough. Keep them small.
You and your friends? You don’t worry about the cost of synth meat or the flicker of a broken neon sign anymore. You left. You went up.
You went to them.
TO MOST, The Syndicate is just another megacorp—distant, impersonal, quietly running everything.
You know better. It’s a government in all but name.
TO SOME, The Syndicate is a government for the stars, dabbling in a few terrestrial holdings.
You know better. It’s a cult.
TO A FEW, The Syndicate is loyalty incarnate, a beacon of stability and order.
You know better. It’s death.
And you’ve had enough of death.
Enough of being told to keep your head down.
Enough of letting them win.
Enough of letting them take from you.
The Syndicate already stole five of your friends, disappearing them without a trace.
Your group, the Zero Rebels weren’t born out of ideology or some high-minded cause. You’re called “Zero” because that’s what you have left to lose. No safety. No comfort. No faith in the system.
No fear.
No fear of The Syndicate’s cold simulants and their glowing blue eyes.
No fear of the towering black monoliths that blot out the stars.
No fear of what the galaxy’s most oppressive tyranny can throw at you.
And no reason—none at all—to hold back.
Zero Rebels is a story of vengeance and rescue. Play style is cooperative storytelling with a heavy lean on emotional role-play. There will be death, dismemberment, body horror, suffocation, and much worse. Children are not a part of this story.
Genre: Cyberpunk / grim sci-fi
Players: 5–7
Level: Tier 2
Time per Session: 3–4 hours
Dates: TBD
A village, silent in fear. A house, locked and forgotten. A villager, bedridden and weak. A cleric who failed.
And now, the murders have begun again.
No one sees the killer. No one hears the screams. A breath held too long, a flicker of time lost, and another life is gone.
The villagers whisper of curses, of the old man who’s responsible.
You will step into the quiet.
You will witness the Stillness.
You will learn the truth.
Stillness is a mystery of personal horror. Play style is cooperative storytelling with a heavy lean on ingenuity, clue solving, and role-play with NPCs. There will be death, dismemberment, body horror, possession, and much worse. Children are not a part of this story.
Genre: Dark fantasy horror
Players: 5-7
Level: TBD
Time per session: 4-6 hours
Dates: TBD